First W2W dev update

My first major project using the Godot game engine is starting to come together now.

A quick screenshot of the current state of the game. This is using a controller so it has a letter selection cursor/crosshair on the S. This screen shows the Arcade mode where either the longest word (target) must be found to progress to the next level, or a number of other (fallback) words can be found instead.

A screenshot of the game in arcade mode.

Currently includes:
– Clear, easy to read screens with focus on clarity.
– Keyboard, mouse, controller and touch support, including typing support.
– Music and sfx (though not final yet) with volume control.
– Have added the the rules matrix, settings and stats serialisation
– Selectable dictionaries (UK/US) with word definitions, though final dictionaries are still under development. Dictionary loading and parsing can be done by a Godot GDScript (slower) or a C++ GDextension library (fast) depending on the target platform’s extension support.
– Beginnings of accessibility options screen. Limit sensory overload, theme and colour options.

Leave a Reply