Latest developments

Development is progressing well, with a number of great features being implemented or worked on:
  • Auto word check option added to reduce the need for manually clicking the ‘check word’ button each time. Each valid word made by selecting letters will be automatically added, based on longest word first so you don’t have to fill up the short words first and it forces you to find the longer more difficult words first. Short words can still be manually checked.
  • Hint system added allowing a player to see a next letter and / or a badly selected letter. Again based on longest word yet to find so not wasted on short words. Hints, if enabled, are earned through stars awarded based on the previous round’s score and bonuses.
  • Profanity filter implemented with optional built in word list and ability to add additional ‘bad’ word files to remove unwanted words from the game.
  • Alternative dyslexic friendly font used on in-game letter roundels.
  • Added more animations and ‘juice’
  • Started implementing input mapping and key binding.
  • Numerous fixes.
  • Started implementing LAN multiplayer functionality.

Here’s an example of the hint system showing two letters, a red D to be replaced and a green X to replace it to start making the target word “EXPAND”.
Also note the dyslexic font is used.

It’s all really starting to come together now and here’s the accessibility options currently available:

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